setrlines.blogg.se

Secrets of the lost tomb 1st vs 2nd edition
Secrets of the lost tomb 1st vs 2nd edition







secrets of the lost tomb 1st vs 2nd edition

Basically, if you take the PHB and the DMG and smoosh them into one hardcover, it's the exact same size as the Pathfinder 2E core rulebook.

#Secrets of the lost tomb 1st vs 2nd edition plus

I don't know if that's a coincidence, some artifact of printing scales, or an inside joke at Paizo, but the Pathfinder 2E core rulebook is 640 pages, while the equivalent content, D&D's PHB plus DMG, is 639 pages. I find it amusing that Pathfinder 2nd Edition has the exact same page count as D&D 5th Edition.

secrets of the lost tomb 1st vs 2nd edition

If you don't want read this big wall of text of a review - I like it, and it scratches an itch for me. The rules are more standardized than they used to be, but you have important choices at all stages of character development. I would say that this game is about as complex as D&D 5E, but with more depth. Compared to, say, D&D 5E, they have more depth. Compared to PF1, they have reduced complexity. The short version of this review: I think Paizo have pulled that off. These two things can exist independently, and for me a game works best when it has low complexity but high depth. Depth, on the other hand, resides in the options and available customization.

secrets of the lost tomb 1st vs 2nd edition

To me, complexity arises from multiple subsystems or different rules, or complicated rules. I'd like to quickly define them as I use them, just in case your definitions are different. There are two important concepts to keep in mind when looking at this game: the difference between complexity and depth. A new jumping on point, you say? Let's take a look! On the other hand, I do enjoy a bit of crunch in my games. I didn't get on super-well with the playtest, so I was slightly wary as I opened this book. Going in to this: I was a fan of the 3.x ruleset, but felt a little left behind after a while with PF1 in terms of system mastery, rules boat, and setting lore. After that, I played through the Kingmaker AP for Pathfinder as a player, ran a couple of D&D 5E storylines (loved Strahd!), and I've run about half the Pathfinder 2E playtest but having received my pre-ordered copy of the materials after they were on store shelves, struggled to keep up with the pace and eventually bowed out. When the D&D 4E/Pathfinder edition war happened, I ran one long 4E campaign (our own War of the Burning Sky adventure path). I was a big fan of D&D 3E and 3.5 back in the early 2000s and ran two multi-year campaigns with that ruleset (one being Age of Worms from Paizo). Before I start this look at the Pathfinder 2nd Edition core rulebook, let me explain my background so that you can contextualize it.









Secrets of the lost tomb 1st vs 2nd edition